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Author Topic: Urban terror 4.2  (Read 5119 times)

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Offline BourBon

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Re: Urban terror 4.2
« Reply #15 on: August 04, 2012, 01:14:06 AM »
got it, played it, hilarious movements...

Offline Zod

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Re: Urban terror 4.2
« Reply #16 on: August 04, 2012, 09:56:12 AM »
lol me and dolt found some hilarious ****, ill post the funniest demo later




mine worked :)

+1 lol cartoon legs
« Last Edit: August 04, 2012, 10:42:47 AM by ZoD[1up] »

Offline gh_speedyg

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Re: Urban terror 4.2
« Reply #17 on: August 04, 2012, 11:26:40 AM »
My installer says i don't have a valid image for the msv script or whatever and i just downloaded it from where they told me....
Mine did this too. I still can't get it to go. Every time I click the updater it says "The program can't start because MSVCP100.dll is missing from your computer. Try reinstalling the program to fix the problem".  I downloaded the C++ library and installed it as admin, rebooted and retried, same result. :(

Offline HonoredMule

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Re: Urban terror 4.2
« Reply #18 on: August 04, 2012, 11:55:58 AM »
Well it looks like I'm in the market for a new server binary.  Can't use the old ones because the protocol version differs, and the new ones take cpu usage from 15% of a core to 100% before half the (6) bots are even in.

Can't say I'm terribly interested in ditching iKalizer on the client either.  Luckily the stock exe now has +vstr support (something I can't live without), but I forgot how phenomenally bad stock audio was.  I can live with the animations (the only thing a custom build can't fix) but it's hard to believe they weren't intentionally trying to be comical and ridiculous.  It's practically an akimbo-hoedown topped with "hey look at me I'm an airplane" steering with their heads.

I won't speak for everyone, but I for one will wait for the "fixed by third parties" version.

Offline gh_speedyg

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Re: Urban terror 4.2
« Reply #19 on: August 04, 2012, 12:18:21 PM »
Well it looks like I'm in the market for a new server binary.  Can't use the old ones because the protocol version differs, and the new ones take cpu usage from 15% of a core to 100% before half the (6) bots are even in.

Can't say I'm terribly interested in ditching iKalizer on the client either.  Luckily the stock exe now has +vstr support (something I can't live without), but I forgot how phenomenally bad stock audio was.  I can live with the animations (the only thing a custom build can't fix) but it's hard to believe they weren't intentionally trying to be comical and ridiculous.  It's practically an akimbo-hoedown topped with "hey look at me I'm an airplane" steering with their heads.

I won't speak for everyone, but I for one will wait for the "fixed by third parties" version.
Can I get an invite to your Akimbo Hoedown?

Offline gh_speedyg

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Re: Urban terror 4.2
« Reply #20 on: August 04, 2012, 02:02:44 PM »
Got my problem figured out. For some reason I needed to install the x86 version of the C++ Lib. Weird. All good now though.

Offline Cell[1up]

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Re: Urban terror 4.2
« Reply #21 on: August 05, 2012, 01:05:49 AM »
Got it working for me too. Although im not very impressed with 4.2...i switched right back to 4.1...

Offline Melo

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Re: Urban terror 4.2
« Reply #22 on: August 05, 2012, 01:32:13 AM »
Got it working for me too. Although im not very impressed with 4.2...i switched right back to 4.1...
Yeah I think 4.1 is better although i am just gonna play with the rest of 1up will play....

Offline King Whistle[1up]

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Re: Urban terror 4.2
« Reply #23 on: August 05, 2012, 02:48:00 AM »
The download worked for me and I can play it but I have been unable to get the auth code from urbanterror.info. I know my email works bc I get other emails from them but none of the code emails have come through amd I have tried several times. Though since I am able to play without It I dont really understand what the point of it is...

Offline Mr.FickenSie

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Re: Urban terror 4.2
« Reply #24 on: August 05, 2012, 04:08:40 AM »
ok

Offline Mr.FickenSie

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Re: Urban terror 4.2
« Reply #25 on: August 05, 2012, 04:09:52 AM »
ok this seems great

Offline SnKQuaKe

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Urban terror 4.2
« Reply #26 on: August 05, 2012, 03:23:36 PM »
gotta get a few scripts working but the hits we're good from what I played. On c9 freeze.. We need to do the climbing check and see if a headshot it still a leg hit when all you saw was a head.
“You can think I'm wrong, but that's no reason to quit thinking.”