News: 1up Discord VOIP
Invite Code: https://discord.gg/VPv9JhP

Author Topic: glass?  (Read 1437 times)

0 Members and 1 Guest are viewing this topic.

Offline Casper

  • Posts: 599
  • Karma: 7
  • Can't shoot what you cant see :D
  • Since: 23/04/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
glass?
« on: August 02, 2010, 05:14:19 PM »
how do i make glass in gtk? i looked in common shaders and couldnt find a glass shader. i need both breakable and non breakable, transparent glass

Offline SnKQuaKe

  • *Friend of 1up
  • Posts: 1,218
  • Karma: 58
  • Keep it simple stupid
  • Since: 25/11/2009
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
    • Youtube's channel
Re: glass?
« Reply #1 on: August 02, 2010, 05:31:49 PM »
I use glass from the texture directory ut->ut_subway->glass_env

If you want it to be breakable gotta select it and press n to open the entities window, Select func_breakable and follow the little guide that is written right below it.

You would add the following keys for glass

type 0 (makes it glass. There is wood and a bunch of other things i havent tried)
health 10 (or some number maybe 25, I like glass to take a few bullets before it shatters.)
Shards 20 (How many pieces the glass breaks into when it shatters)




“You can think I'm wrong, but that's no reason to quit thinking.”

Offline Casper

  • Posts: 599
  • Karma: 7
  • Can't shoot what you cant see :D
  • Since: 23/04/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: glass?
« Reply #2 on: August 02, 2010, 05:48:26 PM »
awesome, thanks :)
im making a cool little map using techniques from tank's tutorials, itll be cool :)
im just waiting for his next one, itll have weather effects and trees and such :D

EDIT: ok im not finding func_breakable in the right click menu thing, and also cant find out how to do it through the entites window :(
« Last Edit: August 02, 2010, 06:50:27 PM by Casper[1up] »

Offline SnKQuaKe

  • *Friend of 1up
  • Posts: 1,218
  • Karma: 58
  • Keep it simple stupid
  • Since: 25/11/2009
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
    • Youtube's channel
Re: glass?
« Reply #3 on: August 03, 2010, 10:52:26 AM »
I should know this, But im a mapping noob. (Tank setup my GTK Radiant And everything when had my computer at his house)  I would think that your entities.def needs replaced or updated or something? haha Im looking around but Im pretty clueless.

Mmk I googled on your behalf, urbanterror.def should be in the baseq3 folder inside GTK radiant. Is it?
« Last Edit: August 03, 2010, 10:57:20 AM by SNKQuaKe[1up] »
“You can think I'm wrong, but that's no reason to quit thinking.”

Offline Casper

  • Posts: 599
  • Karma: 7
  • Can't shoot what you cant see :D
  • Since: 23/04/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: glass?
« Reply #4 on: August 03, 2010, 11:14:41 AM »
Nope its not in there. Where can i get it?

Offline SnKQuaKe

  • *Friend of 1up
  • Posts: 1,218
  • Karma: 58
  • Keep it simple stupid
  • Since: 25/11/2009
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
    • Youtube's channel
Re: glass?
« Reply #5 on: August 03, 2010, 11:48:29 AM »
Just rename it to .def after you download it.. Did not feel like zipping it and def not on the allow list... yet..


If that doesnt solve all your problems hopefully someone else will chime in.

[attachment no longer available]
« Last Edit: August 03, 2010, 11:50:57 AM by SNKQuaKe[1up] »
“You can think I'm wrong, but that's no reason to quit thinking.”

Offline Casper

  • Posts: 599
  • Karma: 7
  • Can't shoot what you cant see :D
  • Since: 23/04/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: glass?
« Reply #6 on: August 03, 2010, 11:54:22 AM »
Awesome, thanks! :)

Offline Biohazard

  • Hazardous Productions In The Making
  • Posts: 1,123
  • Karma: 19
  • Lies Feed the Demons, Love Feeds the Angels.
  • Since: 18/03/2009
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: glass?
« Reply #7 on: August 03, 2010, 12:05:31 PM »
Ehh, I just kinda skimmed over this, sorry quake! haha.

I have all my files already hosted on mediafire if anyone ever needs them.
You pray for less idiots, but you get more.
You pray for love, you get hate.
You pray for power, you get shot.


Quote
Biohazard: C. Moore
RenaRyuuguu: See more what?
Biohazard: C. Moore Hax

Offline SnKTank

  • Posts: 140
  • Karma: 25
  • Environment\Prop Artist
  • Since: 23/09/2009
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
    • Tank Productions
Re: glass?
« Reply #8 on: August 04, 2010, 02:38:05 PM »
awesome, thanks :)
im making a cool little map using techniques from tank's tutorials, itll be cool :)
im just waiting for his next one, itll have weather effects and trees and such :D

EDIT: ok im not finding func_breakable in the right click menu thing, and also cant find out how to do it through the entites window :(

Sorry, I'm a little distracted right now with Compound, you will have to wait a little longer for another tutorial :(

Offline Casper

  • Posts: 599
  • Karma: 7
  • Can't shoot what you cant see :D
  • Since: 23/04/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: glass?
« Reply #9 on: August 04, 2010, 05:45:54 PM »
Haha thats completely alright, im much more excited for compound than another tutorial :D

Offline Dougy

  • Posts: 594
  • Karma: -6
  • Since: 17/01/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
    • TheOMFG Music
Re: glass?
« Reply #10 on: August 05, 2010, 01:15:26 AM »