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/// Ultra Low Quality Urban Terror Config File ///
/// By {SS}Dj_Dougy[1337] ///
////////////////////////////////////////////////////////////
/// Instructions: Navigate to your Urban Terror ///
/// directory. Open q3ut4 folder. Place autoexec.cfg ///
/// in this folder. Load Urban Terror. Open the ///
/// console with ~ key. Type /exec autoexec.cfg ///
/// followed by Enter. The game will restart. ///
/// Join a server or load a map to test it out! ///
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//r_
seta r_fullscreen "3" //Set to 1 for fullscreen
seta r_mode "6" //Resolution. 3=640x480, 4=800x600, 5/6=1024x768, 8=1280x1024, -1 allows custom resolution
//seta r_customheight "800" //If you're using r_mode -1, remove the 2 slashes before seta and then set your custom height.
//seta r_customwidth "1024" //If you're using r_mode -1, remove the 2 slashes before seta and then set your custom width.
seta r_displayrefresh "73" //If you're using a CRT, remove the 2 slashes before seta and set your ingame refresh rate. Only works when you use fullscreen.
seta r_picmip "2" //Low detail textures
seta r_texturemode "GL_LINEAR_MIPMAP_NEAREST" //Normal quality mipmapping
seta r_texturebits "32" //16bit textures
seta r_colorbits "32" //16bit colors
seta r_dlightBacks "0" //Lighting values constant for dark and light areas
seta r_ext_multisample "0" //No multisampling
seta r_finish "0" //Try setting this to 1 if you have laggy inputs. I can't feel any difference, though
seta r_allowExtensions "1" //Use OpenGL extensions and r_ext cvars...keep it on
seta r_ext_max_anisotropy "0" //No anisotropic filtering
seta r_ext_texture_filter_anisotropic "0" //Ditto
seta r_ext_multitexture "0" //No multitexturing
seta r_ext_compressed_textures "1" //Compressed textures
seta r_simpleMipMaps "1" //Don't think this does anything, but whatever
seta r_lodbias "4" //Again, doesn't do anything
seta r_depthbits "16" //16bit color depth
seta r_stencilbits "0" //Disable stencil buffer
seta r_roundImagesDown "2" //Does nothing as far as I can tell
seta r_detailtextures "0" //Any code labeled as detail in a texture is not used
seta r_dynamiclight "0" //Not that there are dynamic lights anyway
seta r_colorMipLevels "0" //Color codes mipmapping. Turn it on to see how your textures are being blended. Green = close, high quality, yellow = medium distance, medium quality, red = long distance, low quality. The less stuff that's green, the better your FPS will be.
//cg_
seta cg_sfxbrasstime "0" //How long shell casing stay on the ground, in ms
seta cg_gunsize "1" //1 = small gun
seta cg_drawHands "1" //0 to disable gun being shown
seta cg_sfxSurfaceImpacts "0" //Sparks from bullets hitting walls
seta cg_sfxParticles "0" //Smoke from bullets hitting walls
seta cg_sfxShowDamage "0" //Damage skins
seta cg_visibleBleeding "0" //Bleeding from wounds. Does not affect blood trails
seta cg_drawfps "1" //Draw FPS in top right
seta cg_sfxMuzzleFlash "0" //Muzzle flashes from guns
seta cg_marks "0" //Don't think this does anything
seta cg_brassTime "0" //sfxbrasstime ? I think this is the command from Quake III Arena, for machine gun shells
//com_
seta com_blood "0" //Blood! If set to 0, sfxvisiblebleeding is disabled too
seta com_maxfps "125" //Max fps at maximum allowed in UrT. Set this lower if you want to avoid huge drops in firefights.
seta com_hunkmegs "256" //256 is good for 512 MB total system RAM. If you have more RAM, you can increase this. Never exeed 3/4 total system RAM. Don't exceed 1024 MB either because UrT will give you an error.
//s_
seta s_doppler "0" //Low quality sound
seta s_khz "11" //Low quality sound
seta s_loadas8bit "1" //Low quality sound
//Misc
seta cl_alttab "1" //Enable alt tabbing
seta win_fastmodechange "1" //Fast alt tabbing with no map reload
seta scr_conspeed "3000" //Instant console pulldown
//Autorestart
wait 1; echo "Ultra Low Graphics config by Dj_Dougy[UK] successfully loaded!"; wait 1; echo "Restarting video..."; wait 1; vid_restart
//Dougy's Press & Release SENSITIVITY script
set do_sens_low "+attack; sensitivity 3.52"
//bind MOUSE1 "+vstr do_sens_low do_sens_high"
//Press & Release Crosshair script
set do_cross_one "+attack; sensitivity 3.52; cl_mouseaccel 0; cg_drawcrosshair 7; cg_crosshairsize 15"
set do_cross_two "-attack; sensitivity 4.1; cl_mouseaccel 0; cg_drawcrosshair 1; cg_crosshairsize 15"
bind MOUSE1 "+vstr do_cross_one do_cross_two"