It would be really innovative to see humans with the bomb, instead of zombies. I think this would create kind of an escape situation where humans have to out think the zombies to get to a plant site, and defend from the incoming hoard. Sounds like hollywood fun XD.
The basic premise is that humans have energy like what they would have in regular games while the zombies have infinite energy. This is a huge difference between current zombie games where jumping skills for both teams is the most important. Now, it is more strategy and aim for humans that are the most important skills and zombie team has to concentrate on more of the jumping.
Humans will have the choice of selection between different weapons and will only be able to use those weapons. Kevlar and helmet are OPTIONAL as well, and we will have to balance the damage so that kevlar is important enough to warrant keeping. Medpack is also a choice. I vision this playing out as a stake out game where you have to strategically move forward and defend an area from zombies zone by zone while zombies try to repeatedly push and retreat if needed. Headshots will also be rewarded heavily for human team, to make it more hectic and rewarding to blow zombie brains to pieces.
Humans:
Equipment and attributes:
Ak47
30 rounds
6 to body base
Lr300, m4, g36, ump
30 rounds
5 to body base
DE
8 rounds
9 body
Beretta
15 rounds
5 body
Shotgun
1 shot
max damage of 60
Mp5
30 rounds
4 to body
Sr8
4 rounds
scrollable, 50 damage body legs head
Psg
8 rounds
20 damage body, head bonus damage
HK69
80 damage max, extreme knockback, can hurt self but not team
Grenades
Normal damage, can hurt self but not team
Note that the grenades are quite powerful but they take the slot of a potential piece of armor or side arm.
Zombies
Knifes should have a base damage of around 35 to body which would be 100+ for head correct? With kevlar or helmet they would be reduced. Scrolling would be allowed.
Possible to do no medpack, but regen all the way to full?
Bleeding is nullified just like current zombie bomb, healing from bleeding is like zombie ts where it takes some time to get rid of bleeding but you don't die from it very often. The current "eating" system is still in place.
Imaginary scenario: Casa
Teams spawn, human team decides to rush A. By the time the team reaches lumber, zombie team should be set up around the edges of bombsite A. Human team camps the market for a while to regain energy, loses a few to zombies and zombies lose some. Humans nade and push forward and zombies retreat to their spawn to heal and regen. Bomb is planted at A, zombie team rushes to defuse, humans are camped and hold until bomb goes off. The surviving zombies are killed by the blast.
Michael Bay moment.
For role playing purposes, I would assume that the kevlar and helmets are like "contamination suits" and the bomb is like a huge antiviral bomb. It kills all remaining zombies, giving incentive to deactivate.