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Offline Flame[1up]

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HELP
« on: June 12, 2010, 04:09:42 PM »
XD i am starting UT to make a base of a map for someone to use i finish save the map and try to compile it it leaked
Im like ok thats ok (since i had used a patch i thought that was it)
so i make a new map put an alpha box and surround that in a wood textured bloack hollow of course
save it and try to compile nope it leaks again then i am like its the alpha shader
sooo i make a map make one hollow box put a concrete texture on it and yet it still leaks

Note:i did add an info player start every time

what am i doing wrong

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Offline Biohazard

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Re: HELP
« Reply #1 on: June 12, 2010, 04:56:42 PM »
Unluck, or those intersecting brushes might be the problem.
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Offline Casper

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Re: HELP
« Reply #2 on: June 12, 2010, 07:39:56 PM »
Have you used any camera entities? ive had quit a few odd leaks using those

Offline Flame[1up]

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Re: HELP
« Reply #3 on: June 12, 2010, 08:47:17 PM »
XD nooo just a hollow box nothing inside of it at all except an info_player_start XD what am i doing wrong

Offline Casper

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Re: HELP
« Reply #4 on: June 12, 2010, 09:02:30 PM »
No idea. if its just a big box, start over making the map, it cant be that hard

Offline PowerMaid

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Re: HELP
« Reply #5 on: June 12, 2010, 09:08:41 PM »
You need a skybox with a skybox texture. A hollow box all around the map with no crack or space in it at all. It has to be completely solid.