News: 1up Discord VOIP
Invite Code: https://discord.gg/VPv9JhP

Author Topic: Mapping Tools  (Read 2780 times)

0 Members and 1 Guest are viewing this topic.

Offline Flame[1up]

  • *[1up] App Staff
  • [1up] Global Mod
  • [1up] Decision Panel
  • [1up] Dev Team
  • [1up] UrT Admin
  • Posts: 2,170
  • Karma: 66
  • Life is that one thing that will never make sense.
  • Since: 19/03/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Mapping Tools
« on: September 10, 2011, 02:49:37 PM »
I am making a desktop application for some of you mappers to have mapping tools.

--Ideas--
So this is what I plan to have

  • Landscape Generation
  • Bridge Generation
  • Stair Generation
  • Shader Maker
  • Waterfalll Generartion
  • Road Generation(for Dougy)

I would also appreciate it if some of you would post here any ideas

--Progress--
LandScape GUI(Graphic User Interface) is done and I am working on the Block gen. code.
Shader Maker works 50% percent

--ScreenShots--


« Last Edit: September 10, 2011, 10:08:29 PM by Flame[1up] »

Offline Cell[1up]

  • *[1up] Server Referee
  • [1upZ] NMRiH Admin
  • Posts: 581
  • Karma: -10
  • Tea is SO the best drink!
  • Since: 18/04/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Mapping Tools
« Reply #1 on: September 10, 2011, 09:37:40 PM »
im not a huge mapping or scritping guy but it looks like its coming along nicely! :)

Offline Flame[1up]

  • *[1up] App Staff
  • [1up] Global Mod
  • [1up] Decision Panel
  • [1up] Dev Team
  • [1up] UrT Admin
  • Posts: 2,170
  • Karma: 66
  • Life is that one thing that will never make sense.
  • Since: 19/03/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Mapping Tools
« Reply #2 on: September 10, 2011, 09:41:03 PM »
Just for any of you looking at the Shader Maker Pic and looking at DLOLD.mp and being like(that isnt a shader)

Its a "MyPack" it stores serveral things at once at specific settings :)

like DLOLD holds slick and trans I believe :)

Still Working on Block Gen. code moving it from AutoIt to Java is a little tricky :|

Offline Flame[1up]

  • *[1up] App Staff
  • [1up] Global Mod
  • [1up] Decision Panel
  • [1up] Dev Team
  • [1up] UrT Admin
  • Posts: 2,170
  • Karma: 66
  • Life is that one thing that will never make sense.
  • Since: 19/03/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Mapping Tools
« Reply #3 on: September 11, 2011, 12:05:01 PM »
I am working on an Image Generator for the Shader so you can automaticly make the checker things like Cushion and Slick for your shaders :)

and Have the Length part of my LandScape Gen working now for the width :)

Will upload Screenies Later

Offline Sandstorm[1up]

  • *[1up] Server Referee
  • Posts: 373
  • Karma: 21
  • Since: 18/08/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Mapping Tools
« Reply #4 on: September 11, 2011, 04:16:56 PM »
Good work flame !

Offline Flame[1up]

  • *[1up] App Staff
  • [1up] Global Mod
  • [1up] Decision Panel
  • [1up] Dev Team
  • [1up] UrT Admin
  • Posts: 2,170
  • Karma: 66
  • Life is that one thing that will never make sense.
  • Since: 19/03/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Mapping Tools
« Reply #5 on: September 11, 2011, 05:09:43 PM »
The Image Maker for shaders :)


Offline AuXAuV

  • Posts: 524
  • Karma: 101
  • "Power corrupts the best"- Mikhail Bakunin
  • Since: 16/08/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Mapping Tools
« Reply #6 on: September 11, 2011, 05:11:20 PM »
http://bpeers.com/software/q3ase/

Since that actually makes shaders.
So, all your script does is make surfaceparms?

Offline Flame[1up]

  • *[1up] App Staff
  • [1up] Global Mod
  • [1up] Decision Panel
  • [1up] Dev Team
  • [1up] UrT Admin
  • Posts: 2,170
  • Karma: 66
  • Life is that one thing that will never make sense.
  • Since: 19/03/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Mapping Tools
« Reply #7 on: September 11, 2011, 05:17:01 PM »
http://bpeers.com/software/q3ase/

Since that actually makes shaders.
So, all your script does is make surfaceparms?
First of All Ruusan My Script Makes LandScape Generation and will make Shaders(fully) and even images for them
Second of All why are you always out to hate me?

Offline Flame[1up]

  • *[1up] App Staff
  • [1up] Global Mod
  • [1up] Decision Panel
  • [1up] Dev Team
  • [1up] UrT Admin
  • Posts: 2,170
  • Karma: 66
  • Life is that one thing that will never make sense.
  • Since: 19/03/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Mapping Tools
« Reply #8 on: September 11, 2011, 05:38:54 PM »
http://bpeers.com/software/q3ase/

Since that actually makes shaders.
So, all your script does is make surfaceparms?
If you feel like being my Antagonist you can.

Offline Flame[1up]

  • *[1up] App Staff
  • [1up] Global Mod
  • [1up] Decision Panel
  • [1up] Dev Team
  • [1up] UrT Admin
  • Posts: 2,170
  • Karma: 66
  • Life is that one thing that will never make sense.
  • Since: 19/03/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Mapping Tools
« Reply #9 on: September 11, 2011, 09:15:08 PM »
http://bpeers.com/software/q3ase/

Since that actually makes shaders.
So, all your script does is make surfaceparms?

Sorry for Triple Post

No it does not only make SurfaceParms its a chain of windows, the construction line as follows

1.If you have an Image to Apply the Shader to Select it and go to Step 3.
If not then go Create a new Image.

2.Use Image Creator to Create your own Image.

3.Use SurfaceParms Window to Add/Subtract SurfaceParms.

4.Other Stuff such as
  • lightmap
  • Animations
  • Lights

P.S. It automaticly puts in the Texture Directory :)

Offline Flame[1up]

  • *[1up] App Staff
  • [1up] Global Mod
  • [1up] Decision Panel
  • [1up] Dev Team
  • [1up] UrT Admin
  • Posts: 2,170
  • Karma: 66
  • Life is that one thing that will never make sense.
  • Since: 19/03/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Mapping Tools
« Reply #10 on: September 12, 2011, 08:17:49 PM »
Update

got the Landscape Gen's put in the size of your block thing working


below is 320 1*1*1 brushes that it generated

I am soon gonna make it so it adds width :)

Offline Flame[1up]

  • *[1up] App Staff
  • [1up] Global Mod
  • [1up] Decision Panel
  • [1up] Dev Team
  • [1up] UrT Admin
  • Posts: 2,170
  • Karma: 66
  • Life is that one thing that will never make sense.
  • Since: 19/03/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Mapping Tools
« Reply #11 on: September 13, 2011, 06:09:41 PM »
Length has now become area  8)

10000 brushes  8)

Offline BalanceBeam

  • Posts: 4
  • Karma: -2
  • Since: 29/09/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
    • Resurrection Studios
Re: Mapping Tools
« Reply #12 on: September 29, 2011, 10:38:39 PM »
Looks awesome  ;)
I'm new here, also new to the game. I've used mapping tools from Unreal, going back to Postal 2, now I've been mapping more into Unreal Tournament 3. This however, caught my eye.  :o Although I'm not familiar to these mapping techniques, I would like to attempt, to create something interesting. I have experience creating meshes (3DsMax, Photoshop CS5, ZBrush & FaceGen) although the last two programs don't capture my interest, I've used them before. Anything you need help with, I'd be more than honored.  :D

Offline sw00n

  • *Friend of 1up
  • Posts: 327
  • Karma: 41
  • Even a broken watch is right twice a day.
  • Since: 01/05/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Re: Mapping Tools
« Reply #13 on: September 30, 2011, 12:25:23 PM »
http://bpeers.com/software/q3ase/

Since that actually makes shaders.
So, all your script does is make surfaceparms?

Yeah ruusan, stop hating so damn much.
Gj so far flame  8)