This if the final optimized wireframe for next gen games. As you can see the Tri count is just over 8500.
This shot was in orthographic view to avoid any lens distortion.
Here's a closeup shot revealing some more detail. I'm not completely satisfied with the texture, but i've learned a lot from the experience, and I know what to do next time!
Btw total time spent on this project was just over 60 hours.
the wore fram look s right and like you said, just the look and all that jazz. seeing the videos its looks sick. and iom drunk, so you know i9 mean what i say. and im dont trying to fix typos....its getting old now....
Just for the record the sniper rifle in that video is not the one Tank made(I have no clue who made it actually), that was just some testing Ron had a year ago, and I suggested that I would try animating it for him.
My beautiful animation skills
(Woot, flipped normals, half cut-off actions, and bad placement).