yeah i would like the /kill not to work anymore , but i don't know if we can make it.
Networking works like this:
Client------>Server----->All Clients
Therefore if we were to deny the /kill command when it was requested to the server it would look like this
Client---X-->Server------>All Clients
So all the Client's Update info but the removed /kill command is implemented leaving him/her alive.
Been learning so much about networking the past couple of months its insane.
The things that can't be changed are the things that
AREN'T sent to the server (The map, Client-side Models/Textures)
Anything that has to be sent to the server is changeable, since the server has to accept it.
Not saying it would be easy, but possible.