here's a list of things I've found on the server that needs fixed or tweeked (some stuff may be repeated from requests before)
-I dont know about other perks.. but to level up from 20-21 of mad scientist needs to be reduced..
http://www.1upclan.info/forum/index.php?topic=13429.0- bloat cards in the slots spawns banshees
- suggestion: all low perks need to spawn with at least 1 weapon of their class
- suggestion: spawn with at least $2000
- 10 waves are too many, 7 waves + patty round should be max... (when server is full its spawns 800 zeds)... over 2 1/2 hrs to finish 1 map
- Super Marine perk has 2 of the same weapons.. the Cyclo and S-Uzi
- suggestion: Weldable armor mutator
- Support specialist spawns with a flare gun
- Electric Specialist Katana damage needs to be nerfed (people complaining it was too strong)
- Demo Perk "Rocket Launcher" makes a zap noise (electrician) when fired as a demo
- Suggestion: when zombies are spawned in the slots, they should spawn with the rest of the zeds instead of on top of players
- Suggestion: Turrets for each perk, that when used are helped with leveling said perk
- Eliminate the welding part for support specialist and stalker part of commando that are needed for leveling... damage only.
- When using the Super Marine gun, S-uzi, you can not drop it after you buy it
- Suggestion: being able to use !rtd every 2 mins instead of the slots.
- Nemesis Patriarch over the default
- the wizards weapons damage need to be increased.. to me its weak
- i cant remember the names of the weapons.. but there's weapons that are in the super marine perk that should be in the wizard perk.. like that magic stick (I'll edit the name when I join the game)
list will be updated as things are found.. but this is what I found so far..
some of the suggestions have came from people who are regulars on the server now..