cauterizer
perk: medic
primary:
microwave gun
med shotgun
secondary:
9-mil
Pros: higher mobility (which the pyro class is sorely lacking)
higher armor
high damage output
can heal effectively while still dishing out punishment
impossible to set yourself on fire
medic nades
cons: no damage bonus on the microwave gun
slower reload on the microwave gun
no mollies- battlefield shaping capability is reduced
cannot set zeds on fire
short range
The firebug class, for all its benefits, is slow and is only effective at close range. That means that when engaging enemies, you will take more damage than another perk class might, and you won't be able to run away to heal as well. Plus, who among us has not accidentally walked through our own molotov or otherwise set ourselves on fire? This build lets you get that quick movement and high armor of the medic, plus the improved healing, all of which are paramount to close-range fighters.