Many times I was against civil/kenny/another good player in many combinations. I didn't mind the harder team because I wanted to challenge myself, however there was teamstacking. Civil did help balance the teams now and then but it still did not prevent there being 3-4 competitive players one one team against me and usually merky or someone else.
Also jetnet, on your adjusted scores. My scores were ultimately lower, because GoogleIT kept nade charging me over and over (I confess that I got some 15+ kills off of him alone
. In ways it gave me an advantage over the others in score) This proves your argument that non-registered players affected the scores. I intentionally went after the harder players for the challenge to my own skill: ultimately resulting in more deaths for me.
Now admins, understand that my argument is not greedy by any means. I am not making these statements to further my chances for monetary gain. I just think the openness of the servers were a disadvantage to all.
Hopefully in the future, the problem can be fixed by getting more players to join.
If not, here is my recommendation for the future: (on a locked server)
1. Make the first map a non-stat tracked map.
2. Have the admin adjust the teams, after watching the first map, to get a good even balance of the teams.
3. Start the stats with map 2.
4. Swap the colors(g_swaproles?) of the teams every now and then so that players are not stuck on advantaged/disadvantaged sides constantly. (remember, blue has an advantage on turnpike due to color and spawn location.)