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Author Topic: ut4_floyd  (Read 2800 times)

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PsYc0TiC

Re: ut4_floyd
« Reply #15 on: July 05, 2010, 07:04:24 PM »
Floyd V3 is up , sorry for the delay. Hope everyone enjoys the update.

v3 has a small problem...

When used with FFA everyone spawns in the exact place and it causes a big issue. I do not know about any other game mode.

v2 worked fine

SNK_MFER

Re: ut4_floyd
« Reply #16 on: July 05, 2010, 09:49:47 PM »
When used with FFA everyone spawns in the exact place and it causes a big issue. I do not know about any other game mode.

That would be Tanks fault lol, he took out all my world spawns, but TDM should be working fine which I think is what it is primarily played as.

Offline SnKQuaKe

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Re: ut4_floyd
« Reply #17 on: July 05, 2010, 10:29:31 PM »
Didnt Tank take them out because you put the wrong ones in? So you could put the right ones in? I think so.

Since when is this a FFA map?
“You can think I'm wrong, but that's no reason to quit thinking.”

SNK_MFER

Re: ut4_floyd
« Reply #18 on: July 05, 2010, 10:36:30 PM »
The ones he took out, worked with FFA (at least they did in the earlier versions) He did say they were the wrong ones and took them out. So I'm not sure if he was wrong or it was a fluke that they did work. However I never anticipated this map being played as a FFA so I didn't bother to put them back in.

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Re: ut4_floyd
« Reply #19 on: July 06, 2010, 02:03:19 PM »
Yeah info_ut_spawn would have been the correct spawns, Perhaps there are subtle differences between that and the info_player_starts you used.
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Offline Dougy

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Re: ut4_floyd
« Reply #20 on: July 10, 2010, 07:54:54 PM »
I have to admit floyd is a pretty sick map if i may say so, and i am liking the new installments and features you are adding such as ramps etc :P

Keep em coming