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Author Topic: Urban Terror 4.2  (Read 19106 times)

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Offline [DSG]Durandal

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Re: Urban Terror 4.2
« Reply #30 on: July 10, 2009, 12:13:24 AM »
I zoned on the link for this thread heh. Here's the link to the discussion forums where it's talked about, right at the top is a link for the game engine. you can just throw it in the folder with your normal UrT along side the old one and they'll be fine. Small download, no need to reinstall.

http://forums.urbanterror.net/index.php/topic,12609.0.html
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Offline Biohazard

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Re: Urban Terror 4.2
« Reply #31 on: July 10, 2009, 04:10:24 PM »
i have been playing last man standing games for years, im gonna try to be the good player i am on console games in this new mode for UT 4.2
You pray for less idiots, but you get more.
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Offline Kik3n

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Re: Urban Terror 4.2
« Reply #32 on: July 10, 2009, 05:14:13 PM »
i just peed a little

This is why we can't have nice things... :P

ahahahaa awesome
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Yodog0115

Re: Urban Terror 4.2
« Reply #33 on: July 19, 2009, 08:39:15 AM »
does anybody know when its coming out?

Rotterdam

Re: Urban Terror 4.2
« Reply #34 on: July 19, 2009, 09:26:31 AM »
No release date has been given, there isnt a deadline either, when its done they will bring it out. So youll see it urself

Offline [DSG]Durandal

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Re: Urban Terror 4.2
« Reply #35 on: July 20, 2009, 07:13:06 AM »
They're timing the release to coincide with Duke Nukem Forever... should be quite an extravaganza!
"On a long enough time line, everyone's survival rate drops to zero." -- Tyler Durden

Free(Dead)om6rinder

Re: Urban Terror 4.2
« Reply #36 on: July 20, 2009, 10:21:31 AM »
Will the minimum requirements change for 4.2?
I'm being blunt and partially lazy.

Rotterdam

Re: Urban Terror 4.2
« Reply #37 on: July 20, 2009, 12:15:32 PM »
its gone zak

Offline Zhalix[1up]

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Re: Urban Terror 4.2
« Reply #38 on: August 27, 2009, 08:41:00 AM »
Just saw this.  Posting the link here for everyone else that hasn't seen it yet.

http://www.youtube.com/watch?v=2f06m9RWm-Q



Offline Dj_Menthol

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Re: Urban Terror 4.2
« Reply #39 on: August 27, 2009, 12:46:53 PM »
looks pretty neat but this guys voice makes me want to ****ing shoot myself

Offline Biohazard

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Re: Urban Terror 4.2
« Reply #40 on: August 27, 2009, 01:08:02 PM »
lol i said the same thing to myself dj...sounds canadian...and he says "uh" alot.
You pray for less idiots, but you get more.
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Offline Dj_Menthol

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Re: Urban Terror 4.2
« Reply #41 on: August 27, 2009, 01:23:34 PM »
his voice just sounds super saliva-e, if that makes sense. he swallows too much when he talks and it makes me want to shoot him...and his extended family that talk like that

Offline [DSG]Durandal

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Re: Urban Terror 4.2
« Reply #42 on: August 27, 2009, 07:14:35 PM »
I'm glad they're finally adding some better visual cues for actions and enhanced ability to use cover... now map designers are gonna have to get on the ball and make their maps better to take advantage of the subtle differences in height while crouching and reloading. It would probably be odd... but I'd love to see a corner pop-out move... similar to MGS.... pop out and fire then pop back heh. But I'm more about stealth and ninja'ing than tanking.
"On a long enough time line, everyone's survival rate drops to zero." -- Tyler Durden

Offline Biohazard

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Re: Urban Terror 4.2
« Reply #43 on: August 27, 2009, 07:18:51 PM »
... now map designers are gonna have to get on the ball and make their maps better to take advantage of the subtle differences in height while crouching and reloading.

ya...they are arent they.... :-X
You pray for less idiots, but you get more.
You pray for love, you get hate.
You pray for power, you get shot.


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Biohazard: C. Moore Hax

Offline |$|CandyMan

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Re: Urban Terror 4.2
« Reply #44 on: August 27, 2009, 09:48:06 PM »
They need to make the PSG do maybe 90% or 80% Damage because it pisses me off that after you get shot you have around 1 or 2 seconds to start healing or else ur gunna bleed to death.
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