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Author Topic: Blake's New Map - ut4_pent  (Read 7944 times)

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Offline AfterMath

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Re: Blake's New Map
« Reply #15 on: May 12, 2010, 01:23:42 PM »
looks good


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Offline Blake

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Re: Blake's New Map
« Reply #16 on: May 12, 2010, 06:15:29 PM »
Thanks for that quake, its a big help.

Offline RonaldLee[1up]

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Re: Blake's New Map
« Reply #17 on: May 12, 2010, 07:23:57 PM »
Thanks for that quake, its a big help.

Have you added the missing texture to the .pk3 file?

Offline kamikaze

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Re: Blake's New Map
« Reply #18 on: May 12, 2010, 07:52:24 PM »
How do we test the map?
Well, if you want to sing out, sing out
And if you want to be free, be free
'cause there's a million things to be
You know that there are

And if you want to live high, live high
And if you want to live low, live low
'cause there's a million ways to go
You know that there are

Offline Blake

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Re: Blake's New Map
« Reply #19 on: May 13, 2010, 01:45:48 AM »
Have you added the missing texture to the .pk3 file?

Not yet, I'm just about to right now.

Offline Blake

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Re: Blake's New Map
« Reply #20 on: May 13, 2010, 04:04:44 AM »
I get an error whenever I try to edit my first post...

Offline Blake

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Re: Blake's New Map
« Reply #21 on: May 13, 2010, 05:30:04 AM »
Okay, so I cant edit my first post so make sure you download it from this post, not the first as that one is old.

So is everything working? Is the skybox there? Are the models there? Shaders such as the water working?

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« Last Edit: May 13, 2010, 06:25:47 AM by Blake[1up] »

Offline Shadow[1up]

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Re: Blake's New Map
« Reply #22 on: May 13, 2010, 07:19:23 AM »
i play the map and found all this stuff maby you can look in to it

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Offline RonaldLee[1up]

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Re: Blake's New Map
« Reply #23 on: May 13, 2010, 11:29:10 AM »
Blake,

I noticed you did not clip off the tops of the buildings, so people can climb all over.
I would say to put bot_clip on top of the water in the fountain area. I would also say that you should run a full clip all over the outer perimeter, then take the entire map and put it inside of a second box to avoid leaks in trying to make an .aas file. I know it leaks because I was unable to take your .bsp and compile an .aas file due to leaks. I was not even able to force the compile. The second box around everything --and using the bot_clip would solve the problem. This would be a nice map to put up on Fun Server so we could switch out maps every week or so.

EDIT: the second part of Shadow's demo shows one of the leak spots (a hole in the floor) that might have killed my .aas compile.
« Last Edit: May 13, 2010, 02:53:39 PM by RonaldLee[1up] »

Offline kamikaze

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Re: Blake's New Map
« Reply #24 on: May 13, 2010, 08:58:57 PM »
How do I test a map of his? Do I need to start a server and test it? How do I start a server? Help meh! xD

Well, if you want to sing out, sing out
And if you want to be free, be free
'cause there's a million things to be
You know that there are

And if you want to live high, live high
And if you want to live low, live low
'cause there's a million ways to go
You know that there are

Offline Blake

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Re: Blake's New Map
« Reply #25 on: May 14, 2010, 01:09:22 AM »
Shadow, was there meant to be missing textures in the demo? If there was, they didn't show up for me, probably because I have them outside of the pk3 file. Thank you for taking the demo though, it did help, and you played around on it for quite a long time.

Ron, I realise that I haven't done any clipping yet. I was always going to do it, I just haven't got up to that stage yet. I'll definitely try and do everything you've said, thanks for the help.

WhoAmI, to test it you need to download the file and put it wherever all your other custom maps are found, this varies so you'll have to look for it yourself. Once the file is in place, you need to start a server by going to "Start Server" on the main menu of Urban Terror and type /map ut4_adv in the console once its going.

Offline kamikaze

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Re: Blake's New Map
« Reply #26 on: May 15, 2010, 11:42:26 PM »
Thank you, I'll try to figure it out and check out the map :P
Well, if you want to sing out, sing out
And if you want to be free, be free
'cause there's a million things to be
You know that there are

And if you want to live high, live high
And if you want to live low, live low
'cause there's a million ways to go
You know that there are

Offline kamikaze

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Re: Blake's New Map
« Reply #27 on: May 15, 2010, 11:48:41 PM »
Ok so I click start server and the blue console comes up, and it just stops doing whatever it's doing.
Well, if you want to sing out, sing out
And if you want to be free, be free
'cause there's a million things to be
You know that there are

And if you want to live high, live high
And if you want to live low, live low
'cause there's a million ways to go
You know that there are

Offline Blake

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Re: Blake's New Map
« Reply #28 on: May 16, 2010, 12:43:49 AM »
When you click start server it should come up with a screen full of options and settings about starting a server, timelimit, map etc. Try just typing /map ut4_adv in the console and see what happens.

Offline kamikaze

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Re: Blake's New Map
« Reply #29 on: May 16, 2010, 01:02:02 AM »
Ya I talked to maddog through bourbon.

/map ut4_adv worked :P and bourbon joined my game! xD
Well, if you want to sing out, sing out
And if you want to be free, be free
'cause there's a million things to be
You know that there are

And if you want to live high, live high
And if you want to live low, live low
'cause there's a million ways to go
You know that there are