not sure if this is right but try this ok?
dont worry about the .tga just leave as is..it will search for the .jpg on its own :p SAVE THIS SCRIPT AS (dragon)----without the brackets of course then add the name dragon to bottom of your shaderlist.txt.... then use dragon_tail2 to texture what you want.... dont get mad if this doesnt work, but it should
lol xD
and it might say shader image missing....dont worry about that if that show than it means it was done right
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textures/customtextures/dragon_tail2
{
surfaceparm nodamage
surfaceparm slick
qer_editorimage textures/custom_textures/Dragon_Tail.tga
{
map textures/customtextures/Dragon_Tail.tga
}
{
map $lightmap
blendfunc filter
}
}