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Author Topic: :)  (Read 7885 times)

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Offline Dougy

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Re: :)
« Reply #15 on: August 03, 2010, 09:27:10 PM »
Haha the problem is the look of it though. the pads work perfectly, i just need to make them look better. The sprite has white areas all around :( Also, i clipped the edges so you cant fall off. Any way to make it so you cant wall jump on them? it ruins the map lol i can practically fly across with wall jumping

You put common>slick over top of it so that you cant walljump (THIS Advise was brought to you by Biohazard)

Offline Casper

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Re: :)
« Reply #16 on: August 03, 2010, 09:30:39 PM »
Sweet, thanks :)
i had thought about that, but i was just making sure there wasnt a way to do it without adding another layer of brushes :(

Offline Dougy

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Re: :)
« Reply #17 on: August 03, 2010, 09:33:50 PM »
Sweet, thanks :)
i had thought about that, but i was just making sure there wasnt a way to do it without adding another layer of brushes :(

Can you do a part of the map especially for me or maybe just a concept idea for version2?

I want like green goo/water/acid and when you jump in it its instant death, and on the screen it prints game over and plays the mario music lol

not hard to do just really a concept :D

Offline Casper

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Re: :)
« Reply #18 on: August 03, 2010, 09:41:06 PM »
Haha im not too sure how to make text appear on the screen... but i do have a place i could do that. lol ill make it play the mario death music when you fall in there

Offline Dougy

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Re: :)
« Reply #19 on: August 03, 2010, 10:56:35 PM »
well...... make a green goo'eeyy water texture

Key        damage
Value     100

Key        Message
Value      -=GaMe OvEr=-

I think that might be it im not sure :D

Offline Casper

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Re: :)
« Reply #20 on: August 03, 2010, 11:03:17 PM »
Hm didn't know I could add a message that way. Haha

Offline SnKTank

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Re: :)
« Reply #21 on: August 04, 2010, 02:36:09 PM »
Looking good! you can use Portals and teleporters to create the unending hallways :D

Offline Casper

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Re: :)
« Reply #22 on: August 04, 2010, 06:40:20 PM »
So i tried adding slick to the outside of the clip brush. it worked, but now i cant shoot past it. One of my favorite things about the map was that you could shoot between the different paths. With slick, i cant shoot past it. Anyone know a way to clip an area without allowing walljumps, but still letting you shoot through it?

Offline Dougy

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Re: :)
« Reply #23 on: August 04, 2010, 11:44:43 PM »
well after loads of fiddling around i built something that would come in use to you project, everything you need is in the pk3 including my custom textures,shaders and mario sound with a trigger that prints game over :D

This is supplied by me Dj_Dougy && Biohazard :D
[attachment no longer available]
« Last Edit: August 04, 2010, 11:47:24 PM by Dougy »

Offline Casper

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Re: :)
« Reply #24 on: August 05, 2010, 12:00:19 AM »
Haha awesome, thanks! I'll give u 2 credit :D I still need to work out a way to do the clipping though! I screwed around for like and hour with it and got nothing. I may just have to leave it unclipped

Offline Dougy

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Re: :)
« Reply #25 on: August 05, 2010, 01:03:49 AM »
Hmmm what do you neeed doing, explain and ill help :D

Offline Casper

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Re: :)
« Reply #26 on: August 05, 2010, 01:08:43 AM »
The level has 2 bases. They are on opposite sides of the level. There are 3 narrow paths between them, making it almost like a 3d Mario game. I want the edges clipped so that you can't fall of except in the places I add. I want the edges clipped, and non wall jumpable. I also want to be able to shoot between the 3 paths, and from base to base. Adding slick made the clipping stop weapon fire. I need to clip the edges, disable walljumps from the clips, and still be able to shoot through the clips

Offline Dougy

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Re: :)
« Reply #27 on: August 05, 2010, 01:11:55 AM »
The level has 2 bases. They are on opposite sides of the level. There are 3 narrow paths between them, making it almost like a 3d Mario game. I want the edges clipped so that you can't fall of except in the places I add. I want the edges clipped, and non wall jumpable. I also want to be able to shoot between the 3 paths, and from base to base. Adding slick made the clipping stop weapon fire. I need to clip the edges, disable walljumps from the clips, and still be able to shoot through the clips

I know this sounds crazy and time consuming but could you do a layout or do screenies of GTK and put exactly where u want it done?

Offline Casper

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Re: :)
« Reply #28 on: August 05, 2010, 01:17:48 AM »
000000000000000
000                 000
000000000000000
000                 000
000000000000000

that is basically a top down view of the level. It is floating in the middle of a box. I want all the edges clipped, non walljumpable, and I want weapons to shoot through them

Edit: ok it misaligned a bit, but you get the idea
« Last Edit: August 05, 2010, 01:22:31 AM by Casper[1up] »

Offline Dougy

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Re: :)
« Reply #29 on: August 05, 2010, 01:27:32 AM »
with what you showed me it should work, not hard to do at all but if i am getting the wrong idea still seak the help of quake, tank or Biohazard .......... Biohazard is normally on xfire so just catch him :D