ok here i will go and try
and btw you can see it in a 3d view with a camera entity placed in blender by pushing F12
ok you will need to find a .md3 export script that works and put it in your Blender<.blender<scripts folder
heres a link
http://www.katsbits.com/files/md3/blender-md3.zipthen go open your .blend and export it as a md3 (since you dont seem to care how to texture it at the moment we will skip the shader path stuff but if you want to texture it (add art), ask dougy he's good at texturing them)
in your urban terror make this folder path in your q3ut4 folder models<players<funstuff<(your file)
your file has to be specialy named it will be name_(team-use first letter b=blue r=red)_(player model-playe model of the character model you made this for 0=1st 1=2nd 2=3rd 3=3rd)_(location-0=head funstuff 1=body funstuff)
an example would be myhat_r_1_0 myhat_r_0_0 for the first and second models of the character selection on the red team
now go in urban terror and type in \funstuff name(only the main part not the end so in this case myhat)
so after the \funstuff myhat we look in our mirror and see what we have it wont be textured or colored yet except for a orange or black color on it but it lets you see the shape :p
if any more explanation is needed just ask