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Author Topic: A variety of model files, the 2nd  (Read 27190 times)

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Offline Flame[1up]

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Re: A variety of model files, the 2nd
« Reply #120 on: September 25, 2011, 03:09:32 AM »
Got a little initial blocking done, Any CorC welcome
legs look a little weird to me (below the knees)
>.> You just start and yours looks better than mine T.T

Offline Cell[1up]

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Re: A variety of model files, the 2nd
« Reply #121 on: September 27, 2011, 05:41:06 PM »
Yes i see what you mean ill fix it l8r, Its cuz thats where her muscle sticks out and its hard to get that part done from the side view, Will get it once i get initial block out done. Thx for the critique!

Also worked on some texturing thx to some tutorials from turban(thx alot mate)
+I got a little normal mapping and Lighting practice in!

So the first pic is an image plane textured and with normal map
The second is same with the light changed a little(not much i know XP)
 

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Re: A variety of model files, the 2nd
« Reply #122 on: September 27, 2011, 06:50:23 PM »
Another test with lighting and reflection

Offline Cell[1up]

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Re: A variety of model files, the 2nd
« Reply #123 on: September 28, 2011, 06:06:53 PM »
Another messing with lights

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Re: A variety of model files, the 2nd
« Reply #124 on: September 29, 2011, 04:58:52 PM »
Sigh trying to get used to modeling low poly models Anyone know what the max vert count is for ut weapon models?

Thx

Offline Flame[1up]

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Re: A variety of model files, the 2nd
« Reply #125 on: September 29, 2011, 07:58:24 PM »
Sigh trying to get used to modeling low poly models Anyone know what the max vert count is for ut weapon models?

Thx
any model in Urt has to be less than 1000 verts(its tricky :|)
plus when doing the hold model you got to add in the verts of the 2 hands

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Re: A variety of model files, the 2nd
« Reply #126 on: February 01, 2012, 11:02:27 PM »
Somthing im making for my bro. were trying to remake the old Wulfram 2 game.

Offline Kappasecondus

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Re: A variety of model files, the 2nd
« Reply #128 on: February 13, 2012, 01:21:50 AM »
Nice kappa :) one thing i noticed is it looks a little blocky to me. Maybe add a smooth modifier?

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Re: A variety of model files, the 2nd
« Reply #129 on: February 13, 2012, 02:24:59 PM »
hello, you all got some nice models there!  ;)
Well I wanne see wat you guys think of my models, I took some screenshots.
Im a beginner so...  All of them made in 3ds Max 2012
I made the Shadow today, it took me 4 hours.
« Last Edit: February 13, 2012, 02:30:19 PM by Valkiry[1up] »

Offline Valkiry[1up]

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Re: A variety of model files, the 2nd
« Reply #130 on: February 13, 2012, 02:29:04 PM »
2 more screenshots + the Original Shadow of Hedghog. hope you like them...
The Hummer H2, the challenge was: don't use more than 400 polys.
I like to challenge myself.
Im now making a War of the Worlds Robot.

Offline Kappasecondus

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Re: A variety of model files, the 2nd
« Reply #131 on: February 14, 2012, 09:54:09 AM »
Hey that was a test dude. I spent there just half an hour. Anyway creating models for realistic games like urban terror is easier than makin for Quake 3 (it sound impossible). Because in quake 3 is more creative, and you spend 4 days just thinkin about the dimensions, the detail, the skin, the damn bug that don't allow you to export it in MD3, the ligt on, the projectile...
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Re: A variety of model files, the 2nd
« Reply #132 on: March 05, 2012, 11:30:23 PM »
Cartoon 1up Mushroom :D

Offline Flame[1up]

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Re: A variety of model files, the 2nd
« Reply #133 on: March 06, 2012, 11:12:54 PM »
Sea Life :D

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Re: A variety of model files, the 2nd
« Reply #134 on: April 12, 2012, 02:14:07 AM »
Dougy asked me if i had made any models recently and got me in the mood for it again so here is a concept i found of the internet. it may be a little below par as i havent modeled in awhile XP