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ioQ3 1.35urt win-x86 Dec 20 2007----- FS_Startup -----Going through search path...----------------------0 files in pk3 filesexecing default.cfgexecing q3config.cfgcouldn't exec autoexec.cfgHunk_Clear: reset the hunk ok...detecting CPU, found Intel Pentium III----- Client Initialization -----Couldn't read q3history.----- Initializing Renderer -----------------------------------QKEY found.----- Client Initialization Complete ---------- R_Init -----Initializing OpenGL subsystem...initializing QGL...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded...setting mode 4: 800 600 FS...using colorsbits of 32...calling CDS: ok...registered window class...created window@0,0 (800x600)Initializing OpenGL driver...getting DC: succeeded...GLW_ChoosePFD( 32, 24, 8 )...125 PFDs found...hardware acceleration found...PIXELFORMAT 9 selected...creating GL context: succeeded...making context current: succeededInitializing OpenGL extensions...ignoring GL_S3_s3tc...using GL_EXT_texture_env_add...using WGL_EXT_swap_control...using GL_ARB_multitexture...using GL_EXT_compiled_vertex_array...WGL_3DFX_gamma_control not found...ignoring GL_EXT_texture_filter_anisotropicGL_VENDOR: NVIDIA CorporationGL_RENDERER: GeForce 8400 GS/PCI/SSE2GL_VERSION: 3.3.0GL_MAX_TEXTURE_SIZE: 8192GL_MAX_ACTIVE_TEXTURES_ARB: 4PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)MODE: 4, 800 x 600 fullscreen hz:60GAMMA: hardware w/ 0 overbright bitsCPU: Intel Pentium IIIrendering primitives: single glDrawElementstexturemode: GL_LINEAR_MIPMAP_NEARESTpicmip: 1texture bits: 32multitexture: enabledcompiled vertex arrays: enabledtexenv add: enabledcompressed textures: disabledInitializing Shaders----- finished R_Init ----------- Initializing Sound ------Initializing DirectSoundlocked hardware. ok----- Sound Info ----- 1 stereo32768 samples 16 samplebits 1 submission_chunk22050 speed16178060 dma bufferNo background file.----------------------Sound initialization successful.--------------------------------Sound memory manager startedLoading vm file vm/ui.qvm...VM file ui compiled to 737597 bytes of codeui loaded in 33931488 bytes on the hunkUI menu load time = 349 milli secondsUI menu load time = 198 milli seconds16 bots parsed13 crosshairs parsed--- Common Initialization Complete ---Winsock InitializedOpening IP socket: localhost:27960Hostname: james-2363de2f0IP: 192.168.1.102Working directory: C:\Documents and Settings\Keegan\Desktop\URT MAP------ Server Initialization ------Server: BreakoutRE_Shutdown( 0 )Hunk_Clear: reset the hunk ok----- FS_Startup -----Going through search path...----------------------0 files in pk3 filesLoading vm file vm/qagame.qvm...VM file qagame compiled to 1870844 bytes of codeqagame loaded in 34524832 bytes on the hunk------- Game Initialization -------gamename: q3ut4gamedate: Dec 21 20070 teams with 0 entities----------------------------------------------------------------------RE_Shutdown( 0 )----- R_Init -----GL_VENDOR: NVIDIA CorporationGL_RENDERER: GeForce 8400 GS/PCI/SSE2GL_VERSION: 3.3.0GL_MAX_TEXTURE_SIZE: 8192GL_MAX_ACTIVE_TEXTURES_ARB: 4PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)MODE: 4, 800 x 600 fullscreen hz:60GAMMA: hardware w/ 0 overbright bitsCPU: Intel Pentium IIIrendering primitives: single glDrawElementstexturemode: GL_LINEAR_MIPMAP_NEARESTpicmip: 1texture bits: 32multitexture: enabledcompiled vertex arrays: enabledtexenv add: enabledcompressed textures: disabledInitializing ShadersWARNING: no shader files foundWARNING: R_FindImageFile could not find 'gfx/misc/flare.tga' in shader 'flareShader'Shader flareShader has a stage with no imageWARNING: R_FindImageFile could not find 'gfx/misc/sun.tga' in shader 'sun'Shader sun has a stage with no image----- finished R_Init -----WARNING: R_FindImageFile could not find 'gfx/2d/bigchars.tga' in shader 'gfx/2d/bigchars'Shader gfx/2d/bigchars has a stage with no imageWARNING: R_FindImageFile could not find 'gfx/misc/console01.tga' in shader 'console'Shader console has a stage with no imageLoading vm file vm/ui.qvm...Failed.----- CL_Shutdown -----RE_Shutdown( 1 )Shutting down OpenGL subsystem...wglMakeCurrent( NULL, NULL ): success...deleting GL context: success...releasing DC: success...destroying window...resetting display...shutting down QGL...unloading OpenGL DLL---------------------------- Server Shutdown (Server fatal crashed: VM_Create on UI failed) -----==== ShutdownGame ====---------------------------VM_Create on UI failed
0 files in pk3 files