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Author Topic: ut4_battlefield Final Release!  (Read 6803 times)

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Offline RonaldLee[1up]

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Re: ut4_battlefield Final Release!
« Reply #30 on: September 21, 2009, 10:25:49 AM »
well is there a specific name for each one? i always use info_ut_spawn for team matches, and info_player_start for ffa's

Spawn and Respawn are different.

Here is the simple explanation: http://bubba.planetquake.gamespy.com/team2.html

In a nutshell:

Now  it's  time  to   place  all  of  the  spawing   enties  that  will
allow red and blue players to beat the snot out of eachother.
Here are all of them with a list their functions:                                 
1.   team_CTF_redplayer = allows a player to join red team.     
2.  team_CTF_blueplayer = allows a player to join blue team.
3.  team_CTF_bluespawn = allows blue player to respawn.     
4.  team_CTF_redspawn = allows red player to respawn.         
5.  info_player_start = The same old spawn used to get you
            into your map.         
When placing the team spawn points in your map it's a good
idea to have as many spawns as players you plan to allow in
the map.  Otherwise you'll end up with telefragged goo. Start
by placing the blue team by right-clicking on the 2-D window
and selecting "team_CTF_blueplayer".  Place the entities as
pictured below or at least within the parameter of your team
base.   This  will  allow  players  to  join  the blue team.  Now do
the same with "team_CTF_bluespawn".  These will be where
players  from  the  blue team will reappear after being killed.

Offline Biohazard

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Re: ut4_battlefield Final Release!
« Reply #31 on: September 21, 2009, 05:49:28 PM »
ill make sure its all good for the bot compatible battlefield, but this can go on the bomb and ts servers. this is fine :)
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Offline inka

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Re: ut4_battlefield Final Release!
« Reply #32 on: September 23, 2009, 02:45:54 AM »
YEAH IM EXCITED

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Offline TheJuggernaut2k

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Re: ut4_battlefield Final Release!
« Reply #33 on: September 24, 2009, 11:35:05 PM »
nice looks good



Offline RonaldLee[1up]

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Re: ut4_battlefield Final Release!
« Reply #34 on: September 24, 2009, 11:41:13 PM »
Okay Bio, I need a simple little link for the FINAL VERSION of your map whenever you can get to that please.

Offline Biohazard

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Re: ut4_battlefield Final Release!
« Reply #35 on: September 25, 2009, 10:34:31 AM »
completely final release:

http://www.mediafire.com/download.php?ndncud2nytd

this is to be put on the bomb, ts, and priv server.

i will be sending you the bot version in a little bit. Be patient!

« Last Edit: September 26, 2009, 07:48:37 PM by Biohazard[1up] »
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Offline RonaldLee[1up]

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Re: ut4_battlefield Final Release!
« Reply #36 on: September 25, 2009, 10:41:11 AM »
Ron, i swear to god, i have told you a million times. THAT IS THE FINAL RELEASE RIGHT HERE!!!:

http://www.mediafire.com/download.php?utrwydyzuux

this is to be put on the bomb, ts, and priv server.

i will be sending you the bot version in a little bit. Be patient!

I thought you had been working on hosting that map the whole time. but really you have just been waiting for me to say I: ALREADY GAVE YOU THIS.

Okay. The confusion is YOUR fault, not mine. Next time just have the common sense to put a link below a final version that you then update 3 or 4 times and each time calling it a final version.  Now that you finally put an unambiguous link for me, I will upload it to our servers. And, as for the "bot" version, not really necessary.

Offline TheJuggernaut2k

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Re: ut4_battlefield Final Release!
« Reply #37 on: September 25, 2009, 10:44:11 AM »
nice so my slut 2 girls can play lo,jk



Offline RonaldLee[1up]

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Re: ut4_battlefield Final Release!
« Reply #38 on: September 25, 2009, 10:53:11 AM »
haha i had that link on the second page the whole time ron :P

Ya, I don't have time to search the forum in the hopes that a link you put up on a page 4 weeks ago would be the link to relate to a successive post on a subject.

Offline Biohazard

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Re: ut4_battlefield Final Release!
« Reply #39 on: September 26, 2009, 07:50:10 PM »
i cant believe i oopsed that bad, all links have been updated, please for all the gaming pleasure delete the current ut4_battlefield from your q3ut4 folder, and redownload.
You pray for less idiots, but you get more.
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Offline TheJuggernaut2k

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Re: ut4_battlefield Final Release!
« Reply #40 on: September 26, 2009, 08:01:12 PM »
oops i did it again



Offline [DSG]Jaffadawg

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Re: ut4_battlefield Final Release!
« Reply #41 on: October 15, 2009, 11:40:02 AM »
Got to play this last night. Was lots o fun with a lot of people on.

Thanks Bio!!

Offline Biohazard

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Re: ut4_battlefield Final Release!
« Reply #42 on: October 15, 2009, 03:40:31 PM »
thanx im almost ready to release a beta of my second map. It's called ut4_egyptia and all i need is some sounds and i am ready to go!
You pray for less idiots, but you get more.
You pray for love, you get hate.
You pray for power, you get shot.


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Offline bobdaman11

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Re: ut4_battlefield Final Release!
« Reply #43 on: November 30, 2009, 12:25:48 AM »
Ah, I love this map so much! :). I've played it loads. Looking forward to the next one! :D.

Offline Lurker

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Re: ut4_battlefield Final Release!
« Reply #44 on: June 22, 2010, 12:12:00 AM »
I saw some people on the "banana" platform. How do you get there? And how come they can shoot me from the side but I can only shoot them from front or back?