I am working on a model. I set up my UVs and textures in maya, export as an obj for milkshape. Everything seems fine in milkshape, I export as an md3 model, making a control file first. This is where something is wrong, or I am missing a step.
After reimporting the md3 model, it doesn't seem to still have the textures, the UVs are still in the right place but the material has changed to none. I have been playing around with the qc file with little success. I am new to milkshape, realistically I only wanted to use it as an intermediary for its native md3 support (I am going to be trying a few 3dsmax scripts). Does anyone have any idea what I could be missing?
Edit: To clarify, it is not trying to find a texture in a incorrect path in milkshape (from what I can tell), it appears that something in my export process fails to include a path for the texture.
Edit: Another note, I am going through guides to make shaders, I want to learn how to get this working without shaders more for my own knowledge and I am not entirely sure at the moment how shaders interact with mesh that isn't square.