Welcome Ladies and Gentlemen, to the 2nd part of my tutorial
This tutorial will cover-
Advanced Model Making
UV Unwrapping
UV Texturing
In this tutorial I will be using
Blender 2.58So load up your Blender and get Ready to go
Advanced Model Making:now what will we be making today you may be asking,
the answer to that would be a vase.
When the Default Scene loads,
Select(right click) the center cube and Delete it.
Now Add a Circle(Add->Mesh->Circle)
Now Make the Circle only have 10 Vertices
Now onto the Structure
Select your newly made Circle and go into Edit Mode.
now you will notice that every vertex of your circle is now movable and selectable
You could reshape the Circle if you wanted to, but since we are making a vase we dont need to.
Now push A (Select/Deselect all) and make all the vertices selected
also this is a circle we are just looking at the edge of it, if you want to see the circle's face go to Top View(numpad 7)
Now go to Front View(numpad 1) if Not already there(Numpad 1) and you should be looking at the edge of the Circle.
now we will Want to Extrude this Circle(with all vertices selected, hit the E key)
Now hold the Ctrl key(snap to grid) and drag it up to a 1 for z value.
Now with the top still selected Scale it to a value of 1.5(S key then type 1.5)
Now Extrude this and drag it up to a 1 for Z (yes its kind of a repeat
)
We dont need to Scale this one so keep it as it is.
Then Extrude this Layer up 1 Z.
and scale it by a value of .9 (S key then type .9)
now get that top layer but this time while extruding keep it at the same excact position.
now move it up the Z axis by .25 (G Key(move)+Z key(Z axis)+type in .25)
and Scale it to about 1.2(S key+type in 1.2).
Now it looks like your done but your actually not,
go into Top View(Numpad 7)
you will notice the hole through the bottom of your vase.
now go into Front View (Numpad 1)
Now deselect the Solid Select Button
and select the 4 vertices on the left side of the hole
and hit the Make Face key (F key)
now select the 4 vertices on the left side of the NEW hole
and hit the F key
now select the 4 vertices on the left side of the hole(your almost there!)
and hit the F key
now select the last 4 vertices of the hole(your there!)
and hit the F key
Now you have your vase
, but arent vases usually alot smoother?
So what do we do
We Add a Modifier!
Go back to Object Mode
And go to the Modifier Properties
and then hit "Add a Modifier".
and choose Subdivision Surface.
Your Vase Should look alot Smoother
now You are done with your Advanced Model,now your vase needs Decor.
UV Unwrapping and UV Texturing:UV Texturing is the proccess of putting a 2D picture onto a 3D Surface.
So Off We Go
Here is the UV Texture we will be applying
so go ahead and download it
now go into Edit Mode and Select all the Vertices but the ones at the Top
Then Go Change Your Properties Window to a UV Image Window
and then hit U and hit Unwrap.
now load up the Image
and you should end up with this
now since this isnt the rim of the vase we dont want it decorated, we want it plain black.
so Scale the Faces in the UV editor by clicking the UV window than hitting S to a small size
and move them (G key) to the black area (upper left)
now go into Face Selection Mode
and Deselect All(A key)
Now Select one of the Upper Faces
now go to your UV window and click the little picture Icon
and hit VaseUV.jpg
By the way if you havent already you might want to go into Texture Mode.
Now Back to The UV Window, Scale(S Key) the Square by .5(type .5) and Move (G Key) it onto one of the 3 designs
Now Repeat for the Rest of the Faces(Dont worry if one appears invisible we will fix that(UV Texture it still))
When Done With all the Upper Faces please Continue
You Should now have something like this
Now what about those Invisible Faces?
here is the Solution
push A(select all)
and hit E(extrude)
and move it down .001 Z (G key+Z key+.001)
and scale it by 1.001
now hit select all then go to Mesh->Normals->Recalculate Inside
Now to put the UV texture on a material so Blender can Render it
Change Your UV Window into a Properties Window
Go to the Materials Panel
and hit New
Then go to your Texture Panel
Hit New
and where it says type put it to Image or Movie.
and then in the Image Section Load up the UV vase texture
and in the Mapping Section put your Coordinates to UV
now your Done
go into Camera View(Numpad 0) if not already in it and hit F12 to Render
this was my Result(yes I messed around with some lighting