Let's start with loading the screen:
Wut. The. Hell.
Another over sized image, badly pixelated, not showing the map,
and not using the default UrT style. Makes my eyes hurt.
Bad name, it seems to have no impact on the theme to the map,
and 'rukkus' just seems to be an illiterate spelling, not a clever name.
Starting with the first picture:
The acid(or slime, I can't tell, it's a green and it is static.) is onesided.
Bad form, any noob can make it two sided.
Okay... What is that? Is that a skybox? Well I understand why it's called a box...
HEY WAIT A MINUTE! I THOUGHT THIS WAS SPACE! WHY IS THERE CLOUDS AFFGSGSD
ALSO FAIL MS PAINTINGASGAFASF.
Okay, maybe the next will be better...
Okay, this is just a little quirk, not much.
surfaceparm nopicmip. Fix it.
Spent about 5 seconds to find a light leak. Work on this.
I didn't put the inside shot of this. Uhm... Really?
I also didn't include the colliding brushes.
Okay... Mismatched brushes everywhere. EVERYWHERE.
MASSIVE COLLIDING BRUSHES!
...
On the other side is a poster. (Which is in a hall too narrow to walk in)
Instead of making a 1 unit non-solid brush 1 unit off the wall is too hard.
THIS SERVES NO PURPOSE AND DOES NOT BELONG MY GOD WHY.IT LOOKS SO BAD AND OUT OF 'THEME'!
Is that seriously the model?
This player is walking around the map. Wut.
Learn to enclose areas.
Whew, like your second brush you put no draw on. Wow.
...So that's the button, huh? Took me a while to comprehend it's nature and purpose.
Whelp, I'm just going to go my myself to sleep.
Okay, so you have some badly done brushes. This is bad mapping habits.
Whew for nodraw.