Jump Pads Jump Pads are easy to make and a blast to screw around with. They can really speed up a map and even dominate the gameplay as with maps like q3dm17. First we need a place to jump to by making a little platform along one of the walls in your map. Just a simple brush to land on will do. The next step is to make a brush on the floor directly in front of the platform. It should be an even square that is lined up with the floor like the screenshots below. Once the platform and floor brush are in place the next step is to texture the floor brush. Go up to the texture option in the toolbar and load the 'sfx' section. Scroll down through the textures and select any of jump pad images provided. Use the surface inspector by hitting 's' to line up the texture on what will be the jump pad. The next step is to tell the game engine that your newly created brush is an actual jump pad. Draw another brush over the existing jump pad brush that overlaps it by two or three units. It should be flush with the floor and cover the jump pad brush completely. Now go up to the texture option on the toolbar and load the 'common' option. Now with the covering brush still highlighted choose the texture called 'trigger'. It should be yellowish with the word 'trigger' all over it. Now it's time to turn that trigger brush into a jump pad.