This map is really a tech demo considering the machine required to run it properly and the frames it forces on your system. You'll need a high end system to get the optimum effect but by manipulating your system settings it's possible to play it on a 500MHZ system with at least 1 28MB of RAM and a TNT2. This is one of the peripheral rooms with a 'bobbing' floor as the centerpiece. This room is the primary frames offender. Very trippy indeed!
 
Frames are running at around 35fps.
 
The bobbing floor is the main drag on frames.
 
This room is a trip to play. Keep aim while bobbing.


This is the Quad room. Most of the textures are custom and the design leans more toward the classic Quake trip. It's a fun little room to romp around in as a distraction from the main arena.
 
Custom textures along with some modeling goodness.
A new superstructure above to add light and visuals.
 
The whole mama! Quakestyle!


This is the main space arena that is the core of the map. The theme is a metalic Art Deco look that has some effects that you probably haven't seen before. You'll have fun standing around and looking at the visuals. Hmmm . . . . .
 
One of the models on the rail platform. 
 
An image switching marquee with nebula shots. 
 
A light tower as the visual centerpiece.
 
What the hell was I thinkin' when I made this?