This map is really a tech demo considering
the machine required to run it properly and
the frames it forces on your system. You'll
need a high end system to get the optimum
effect but by manipulating your system settings
it's possible to play it on a 500MHZ system with
at least 1 28MB of RAM and a TNT2.
This is one of the peripheral rooms with a 'bobbing'
floor as the centerpiece. This room is the primary
frames offender. Very trippy indeed!
|
Frames are running at around 35fps.
|
|
The bobbing floor is the main drag on frames.
|
|
This room is a trip to play. Keep aim while bobbing.
|
This is the Quad room. Most of the textures are
custom and the design leans more toward the
classic Quake trip. It's a fun little room to romp
around in as a distraction from the main arena.
|
Custom textures along with some modeling goodness.
|
|
A new superstructure above to add light and visuals.
|
|
The whole mama! Quakestyle!
|
This is the main space arena that is the core of the map.
The theme is a metalic Art Deco look that has some effects
that you probably haven't seen before. You'll have fun
standing around and looking at the visuals. Hmmm . . . . .
|
One of the models on the rail platform.
|
|
An image switching marquee with nebula shots.
|
|
A light tower as the visual centerpiece.
|
|
What the hell was I thinkin' when I made this?
|
|
|
|
|