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"Portals of Shiva" - For Quake III Arena (Deathmatch)
by Matt "Bubba" Davis
Visit my site at http://planetquake.com/bubba
You can download all of the models used in this map in the form
of "prefabs" from my site.
My fourth attempt at building a map.
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Title: PORTALS OF SHIVA
Filenames: shivaportal.pk3, shivaportal.txt
File size: 7.9MB, It's a whopper!!
Author: Matt "Bubba" Davis
Address: bubba@planetquake.com
Description: The whole premise of this map originally was to experiment
with complex organic
entities and see how the quake engine would handle the FPS. That's
why the levels
are schizophrenic in nature. I really didn't have a multiplayer
experience in mind due
to the FPS so I ignored spectator visability above the arena walls
and focused on single
player with alot of eye candy. Available items may seem over the
top but the map, (being
the acid trip that it is), seemed to 'work'. The frames only seem
to drop significantly in the
main temple area on my machine. I run the map at 1024x768 at max
textures with a PIII866
using a GeForce 2 32MB and 256MB of RAM. If your using anything
less than a PII400 with say
a Voodoo 3 generation card, I would run the map at 800x600 and
reduce textures by one notch.
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Additional Credits:
Thanks to: Paul Jaquays for making an editor that even a moron
could figure out.
The guys at Id for being the guys at Id.
Sudwerks for providing liquid sustenance for those late hours
of mapping.
http://www.sudwerk.com ============================================================================================= Map Instructions: Unzip shivaportal.pk3 into your Quake3/baseq3/directory. Launch game and go into the skirmish option and scan for levelshot. Frag till your eyes bleed. ============================================================================================= Information: ****Test Machine: PIII 500 196MB RAM TNT2 ULTRA ****Compiler: PIII 866 256MB RAM GeForce 2 32MB In game Support - YES SP BOT support - YES Deathmatch - YES New Textures - NO Items/Weapons - Every damn thing! Well, I didn't Include flight..... ============================================================================================= Construction: Base: New level from scratch. Editor Used: Q3Radiant 199/Q3Build/ArenaMaster/PakScape Known Bugs: There are a few bleeds but hard to find. Some 'sparkles' on the spikes in the BFG room. There is also the spectator 'vis' issue :) Total Compile Time: 14 Hours of hell. ============================================================================================= Copyright and Permissions: You can use anything that you find of redeeming value that you want, just and long as you give me the credit for what ever you use it for. That's all I ask! (c) Copyright 2000 Matt Davis