Moving Spines
Here's a nice little piece of eye candy that
you can add to a map to give it that H.R. Giger
look . A nice touch from id.
Start out with a basic brush as pictured below. Go up to
the curves option on the toolbar and select cylinder. Now
manipulate the brush/patch so that it twists and turns so
that an organic effect takes place. For help with doing this
go to my 'bending columns' tutorial to change the object
so that it looks appropriate here.
Once the cylinder is shaped to your liking simply go to the
'gothic_block' folder in the textures menu and use the
'gkcspinemove' shader to cover your new patch. There are
two shaders in this folder that use the same texture so
make sure your using the right one. Now hit 'ctrl+n' so that
the texture is lined up properly with the patch.
Rotate the texture on the patch so that the spines run
the length of the object. Do this by hitting 'shift+page up'.
That's it! Save, compile, and launch the game.
