Creating Landscapes As you can see we now have happy little rolling hills on which to frag. I'll add some water by creating a brush that covers the floor and decends below the level of the patch. Use one of the textures from the liquids folder. You can use the z-axis window on the left side of the editor to get your water level to suite your needs. The last step will be to put a cushion brush over the rocky top to keep players in spectator mode from getting the all too common HOM effect by seeing the sky texture over the barrier wall. Just go to the 'common' folder in textures and select the 'cushion' texture to cover the whole brush. \ That's the whole burrito! I've tossed in a couple of torches for scale. Now let's get a look see on the new creation!