Creating Landscapes
As you can see we now have happy little rolling hills on
which to frag. I'll add some water by creating a brush
that covers the floor and decends below the level of
the patch. Use one of the textures from the liquids folder.
You can use the z-axis window on the left side of the
editor to get your water level to suite your needs.
The last step will be to put a cushion brush over the rocky top to
keep players in spectator mode from getting the all too common
HOM effect by seeing the sky texture over the barrier wall. Just
go to the 'common' folder in textures and select the 'cushion'
texture to cover the whole brush.
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That's the whole burrito! I've tossed in a couple of torches for
scale. Now let's get a look see on the new creation!
