Water Tunnels Once the tunnel is cleared you start with the water. Simply create three brushes that will fill the three sections that make up the the tunnel. Texture the new brushes with a water shader from the liquids section in textures. Now when using liquid brushes that border each other, the textures will cause a border effect. The best way to stop this is with the 'no draw' texture from the common section. Make sure the surface you choose to change on the liquid brush is not on the top or bottom. I've taken the two side brushes and pulled them all the way down with a little space left at the openings in the floor. The 'no draw' texture will be on the side of the brush that faces the center section. The same has to be done on either end of the center brush. This way all touching areas of the liquid brushes will be see through. The last step is to add some light in your new tunnel. Make sure that any illumination has an actual light source. Torches would probably be a bad idea, fire doesn't work too well under water. Save the map, compile, and launch.