Conclusion
Now that you've gotten a taste of of mapping and
what's involved, it's time to go on with actually
making your first map. Don't sweat it, it's a hell of
alot easier then you might think. But first you'll
need a few navigation tips for Radiant.
Moving around in Radiant is alot like playing a video game.
The following list will help making maps much easier in the
variety of windows and veiws within the editor.
Wireframe Window / z axis Window
mouse1:
|
draw a brush, move a brush, and expand brushes.
|
mouse2:
|
move the grid and position of the entire map.
|
mouse3:
|
spins the camera on the grid around.
|
bkspace:
|
delete brush
|
insert:
|
zoom out.
|
delete:
|
zoom in.
|
Veiw Window
shift+mouse1:
|
select a brush, move a brush, or entity.
|
shift+ctrl+mouse1:
|
select surface of a brush.
|
mouse2:
|
move about within the window.
|
mouse3:
|
select texture.
|
a:
|
look up.
|
z:
|
look down.
|
d:
|
move up.
|
c:
|
move down.
|
arrow keys:
|
goes in the direction the arrows point.
|
Texture Window
Textures with a green rectangle around them are
just images you can apply to brushes. Textures
with a white rectangles around them are shaders
with multiple effects. A red rectangle is justa
selected texture. Good luck with your first room!