Mirrors
Mirrors are extremely easy to make but
can have some unusual effects. You can
only use them sparingly as eye candy.
The main rule for using a mirror is that it can't reflect
another mirror. No mirror mazes or anything crazy
like that. I know, it was a dissapointment for me as
well. But they can add some interesting visuals to
specific areas of your environment.
Just create a brush along the wall of your choice
and size it to your liking. Now go up to the textures
option and load the'common' group. Select the
'mirror1' texture for the new brush and deselect.
Now right-click the mouse on the wireframe view
and select 'misc' then 'misc_portal_surface'.
A little box will appear and should be placed in
the center of the mirror brush not more than
64 units away. Use the shot below as a basic
quide. Deselect the box and now put a border
around your new mirror. This has to be done
because any exposed side of the mirror brush
other than the surface will cause HOM effects.
Save, compile, and launch the game. Who's
that ugly mug I see? Pretty cool.
