Modeling with Prefabs Now we'll make the light. Just make an angled brush that will line up with the base of the arm at the top of the pole. Make it at least twice the width of the arm. Now we'll add a light beam for some additional eye candy. Go to the tutorial here on light beams. Once the beam is done angle the beam brush and line it up so that it's border matches the edges of the light brush. Now add some bolts at the base like the picture above by using the cylinder option on the curves menu. These are four units square with a normal endcap applied. The only thing left to do now is to texture our new creation. The 'base_lights' folder has some cool textures you could use for the light source. I've used the 'pewter_shiney' and 'dark_ tin2' from the 'base_trim' folder to cover the pole and it's base. Once your happy with the final results, select all of the brushes used to make your new model and go to the edit option on the tool bar and select 'save selection as prefab'. Make sure you have a 'prefabs' folder in your baseq3 directory and just save the selected brushes as 'lamp.pfb' or whatever. Now let's see what this baby looks like. Save, compile, and launch Q3.