Twisted Pillars
This classic object is not only easy to
make but adds a slick look to any map.
I've made a couple of square brushes that our pillar
will connect to. Use the brush size and texture of your
own liking but remember the pillar will have to fit
between them. Now create a brush that matches the
size of the base and top and connect the two. Then
apply your texture of choice. I've used a non- shader
from the 'skin' folder from the textures menu.
Now with the brush still selected go up to the curves
option on the tool bar and choose cylinder. Now with
our new shape it's time to select the vector tool by
hitting the 'v' key. By dragging the mouse pointer
over the center vector points you should see them
change from green and pink to blue. This simply
selects all of the vector points at the center of the
cylinder. Now just hit the z-axis rotate button on the
tool bar to 'twist' the center of the brush. Once the
brush looks right hit 'ctrl+n' to line up the texture
over the stretched surface of the brush.
Save, compile, and presto! You can use this method
to create some interesting shapes with almost any
patch so experiment and see what you come up with.
